The 7-128 Software Game Book is a set of computer video games that are accessible to individuals with blindness, low vision, color blindness, deafness, or who have upper extremity disabilities. The Game Book and games are self-voicing and work with JAWS, ZoomText magnifier, Dragon NaturallySpeaking (not included; see separate entries). Additional accessibility features include options for Big Type and Windows high contrast settings. Videos are captioned. All controls are single keystroke amd all
PROTOTYPEPURPOSE: To develop a muscle-computer interface to play the "air" Guitar Hero video game. Researchers at Microsoft Research along with PhD student Scott Samponas have developed a muscle-computer interface that allows individuals with grasping disabilities to control devices without the use of the hands.
TITLE: Microsoft researchers build muscle-computer interface, play air Guitar Hero. AUTHOR: Donald Melanson. WEBSITE: Engadget.com. REF: http://www.engadget.com/2009/10/27/microsoft-rese
---- CUSTOMIZED ADAPTATION --------- PURPOSE: To create a custom adapted version of “Guitar Hero” for individuals with upper limb disabilities or amputation to provide fun, entertaining and therapeutic exercise. “Air Guitar Hero” is an adaptation created by biomechanical engineer Robert Armiger and surgical roboticist Carol Reiley of Johns Hopkins University. The device translates the electrical impulses that occur between a muscle and the brain in the form of a guitar strum. Originally conceive
The Animated Puzzles CD-Rom is a computer video game designed for use by children with fine motor, upper extremity, or cognitive disabilities. Animated Puzzles offers photo-realistic images from a collection of 55 pictures which are scrambled into a choice of 12, 24, 48, or 96 pieces, with the challenge increasing with the number of pieces. The 48- and 96-piece puzzles are challenging enough for an adult. To play, users click on a puzzle piece, drag it into position, and click again to place
Armadillo Army is an educational game program and visual training activity designed for use by children who are blind or have low vision. This educational maze game helps students who are visually impaired practice necessary skills such as lateral eye movements, vertical eye movements, searching skills, timing skills, visual discrimination skills, peripheral detection skills, eccentric viewing skills, and eye-hand coordination. The arcade-style game has bright, large graphics for players with lo
---- PROTOTYPE --------- PURPOSE: To create a prototype of a portable robotic device with matching video game software platform for telerehabilitation for individuals with neuromuscular disabilities such as stroke, cerebral palsy, muscular dystrophy, and various others. Researchers in Spain have created ArmAssist, a mobile-based device that connects to the user through an orthotic that then records and measures the movements of the shoulder and elbow. These arm movements are translated to moveme
---- PROTOTYPE --------- PURPOSE: To design a prototype of a wearable gaming glove for individuals with rheumatic conditions such as arthritis. BrainTap is a wearable gaming device that combines physical and mental exercise and encourages exercise for individuals with chronic arthritis. BrainTap is a wearable system that is made up of a glove, outfitted with LEDs and motors for haptic feedback, and is linked to a retro-looking device. This device will in turn relay a light pattern (red, green, b
Chillingham is a voice output game program designed for use by individuals who are blind or have low vision. After receiving a desperate letter from a friend, the player travels to the village of Chillingham and begins a quest to find her, while at the same time fighting just to stay alive. A four-key interface enables the player to travel throughout the village and surrounding countryside; collect, use, combine, or give away various items; examine locations and objects; talk to people and other
Crazy Darts is an audible video game program designed for use by players who are blind or have low vision. The player hears a dart panning at a random speed from left to right or from right to left, and uses the spacebar to shoot the dart. The closer the dart is to the center when the player shoots at it, the more points the player gets. When the player shoots a total of ten darts, the player is told his or her score and asked if he or she would like to play again. The maximum attainable score i
Creature Antics is a cause and effect training program program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. This program is designed to increase auditory and visual attention; train cause and effect and turn taking; develop intentionality; and offer recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perfo
DO IT YOURSELF ENTRY --- PURPOSE: To enable an individual with upper extremity paralysis to operate a video game controller. The controller is fused onto a plastic base, the underside of which is coated with a non-slip material so that when placed flat surface for use, the controller stays pointed at the TV. A lever is fastened to the front of the base on each side for use in activating the forward facing horizontal buttons. The levers are activated by a vertical motion down on levers just below
Cymouse is a head operated video game controller designed for use by individuals with severe physical or upper extremity disabilities or spinal cord injury. This control unit allows the user to reassign key functions to slight head motions. It is a five-axis game controller that can be manipulated with the user's head. The unit does not replace the mouse, but can be used as a supplement, giving the user more control over the game. It uses infrared light and math to determine the user's head posi
The DADC Game Wheel is a modified game controller designed for people with fine motor or upper or lower extremity disabilities, or spinal cord injury that prevent them from using a joystick or pedal control. This controller consists of a steering wheel controller for games involving racing or driving, and a hand control lever extending from the base of the unit to control acceleration and braking functions.
---- DO IT YOURSELF ENTRY --------- PURPOSE: To create a do-it-yourself mouse for individuals with hand disabilities. First the Wii remote needs to be disassembled in order to reach the button actuators in which to solder the ADSL cable. Step 1: To disassemble the remote: (1) Dismount the battery cap you will see two screws, (2) with the screw driver (a special one bought on eBay for one dollar was used) unscrew the screws, (3) this will allow the remote to be taken apart, (4) the golden circl
---- DO IT YOURSELF ENTRY --------- PURPOSE: To create a do-it-yourself rewired Wii remote to function using a switch witbigger buttons for individuals with disabilities. This DIY allows individuals with disabilities to use the Wiimote by not having to press the small buttons on the remote but rather use the buttons that have been rewired—A button, B button, the directional pad (up, down, left, right), and the home button. Step 1: Gather and set up soldering equipment. Step 2: Disassemble the W
DO-IT-YOURSELF-ENTRY --- PURPOSE: To assist an individual with upper extremity disabilities in operating the remote control of a PlayStation. Attach several Lego-style blocks to each of the four blocks. Grabbing the extension and pulling down causes the blocks to activate the corresponding button. MATERIALS: Lego-style blocks and game controller. SKILLS REQUIRED: Assembly.11 TITLE: Doing It Yourself. JOURNAL: Quest. REF: Volume 12, Number 1, January/February 2005. WEB: http://www.mdausa.org/publ
The GimpGear Ultra-Precision USB Joystick Mouse and PC Game Controller is a joystick mouse interface designed for use by individuals with upper extremity or neurological disabilities or cerebral palsy. This digital joystick utilizes differential magnetic fields without any mechanical parts to provide smooth operation.
A sticky rubber joystick wrap prevents slipping. The user rests a hand passively over the teardrop shaped joystick handle for mouse pointer control. The unit has three large built-
Growing with Timocco Home Edition is a set of five games created for children to practice and improve a variety of motor and cognitive abilities. Each game focuses on a specific set of abilities, and enables the user to select difficulty levels and other settings. Therapists, teachers and parents can adjust the games to the child’s specific needs.
All five games share the same identifying character – Timocco the friendly monkey. During play, children help Timocco achieve his tasks as they naviga
The Guitar Hero Controller, model 4065,is a modified game controller designed for use by individuals with severe physical or upper extremity disabilities. This tabletop control center enables users to play five colored buttons in sync with the musical notes. This controller has a select button, an up arrow to select the song, and a start/stop button. An easy beginner level allows the user to hit any colored button to go to the beat of the music without having to follow a pattern. The guitar is f
Happy Geese is a modified game program designed for use by parents or teachers working with children with autism and cognitive or learning disabilities. This iPad application (or app) includes two classic board games - The Game of the Goose and Snakes & Ladders - and is designed to help children learn each game one step at a time. Happy Geese features 24 game chips with cute figures of people and animals and seven different dice with colors, shapes, letters and numbers. The app is intended t
JoyBox is a switch input adaptor designed for use by individuals who use switches. This device enables the user to play arcade-style games or operate a mouse with up to eight switches. This USB switch box works with most switch software, including Writing with Symbols, Clicker 4, and The Grid from Sensory Software (see entries). When this plug-and-play device is connected to the USB port on a personal computer (PC), it is recognized by Microsoft Windows as a Game Controller or Joystick without
JoyCable is a switch input interface designed for use by individuals who use switches. This device enables the user to play arcade-style games such as Midtown Madness or Motocross Madness with two switches (for example, a pair of head switches). This USB switch box works with most switch software, including Writing with Symbols, Clicker 4, and The Grid from Sensory Software (see entry). When this plug- and-play device is connected to the USB port on a personal computer (PC), it is recognized by
Learn More Thru Games is a single control switch game program library designed for use by children with learning disabilities or cognitive disabilities and children with upper extremity disabilities or fine motor disabilities who use switch input. It includes four games on one CD: Coloring Books, Jigsaw Puzzles, Memory Games, and Building Blocks. Each program includes images and sounds to which users can add. For example, teachers can turn digitized pictures of students and their surroundings in
Multiport is a game peripheral port adapter that allows the user to select between different game control devices with a single switch, without unplugging different devices. Three devices can be switch selected on the Apple computers and two devices on the IBM. COMPATIBILITY: For use on Apple and IBM PC computers.
---- PROTOTYPE --------- PURPOSE: To create a prototype of an eye-gaze 3D video gaming device which allows users with mobility disabilities to perform various commands easier and faster. Eye-gaze systems bounce infrared light from LEDs at the bottom of the computer monitor and track an individual’s eye movements using stereo infrared cameras. This new system can calculate where on the screen a user is looking, and has an accuracy of about five millimeters. While including traditional point and c
---- PROTOTYPE --------- PURPOSE: To design a one-handed, X-Box control joystick to enable an individual with limited or no mobility in his or her arm to interact with X-Box video games. The standard X-Box controller requires two hands to play a game while this new design implements every function on the paddle in a configuration that can be operated with one hand.
The final product, One-Handed X-Box Control Joystick, was constructed by modifying a store-bought joystick to include all of the fea
Ooops! is a cause and effect training program and single control switch game program library designed for use by children with learning, cognitive, or upper extremity disabilities or spinal cord injury. It contains four arcade-style game programs controlled by either a mouse or a single switch. The programs have high quality graphics and animation. Players select from a balloon, a spaceship, a car, or a submarine, then collect as many crystals as possible without crashing into obstacles. The pro
---- DO IT YOURSELF ENTRY --------- PURPOSE: To provide a do-it-yourself adaptation for an individual with mobility issues to play the drum kit featured as part of the Rock Band video game. As a wheelchair user, the individual was disappointed that she could not disable the kick pedal feature on the drums within the game. First, cut the two RCA connectors off the “Y” end of the cable and strip away about ½ inch of the insulation to reveal the copper writing (be sure to leave the 3.5 millimeter i
Sonic Match is an audio video game program designed for use by players who are blind or have low vision. In this game, similar to Bop It, the player uses the four arrow keys to match the sounds, and as time goes on, the game gets faster and faster. The longer the player lasts, the more points he or she gets for matching sounds. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Windows 95 or higher operating system; Microsoft DirectX version 8.0 or higher.
Teddy Games is a cause and effect training program and switch controlled game program library designed for use by children with learning or cognitive disabilities or spinal cord injury. This program contains 12 fun activities with animation and sound. Activities include click to make something happen, matching and sorting, dominoes, creating a scene, and dressing a teddy bear. The games are accessible through a mouse, touchscreen, or switch. COMPATIBILITY: For use on Macintosh or IBM and compati
Termite Torpedo is an educational game program and visual training activity designed for use by individuals who are blind or have low vision. In this arcade-style game, termites are eating their way through Woodville, and the player must clear the playing field of termites. Once the termites have been cleared away, a whole new force appears to take over where the last ones left off. The player must clear all twelve levels of termites to save the city. This game gives students with low vision pra
TrackIR 4:Pro is a mouse emulator designed for use by individuals with severe physical or upper extremity disabilities or spinal cord injury. This optical head tracking system has 6 degrees of freedom and a 46-degree field of view, and is designed for use with a flat panel monitor with 716 x 290 pixel screen resolution. It enables the user to control PC-based video games and simulations through head movement. The unit comes with a 2.5-millimeter USB cable. COMPATIBILITY: For use on IBM and compa
---- PROTOTYPE --------- PURPOSE: To design a video game controller “buddy” that enables an individual with quadriplegia to play video games. The Video Game Buddy allows an individual with quadriplegia to control the buttons (hands-free) on the video game controller by sipping into puff straws mounted on a headset. Head switches attached to a headrest trigger the directional pad. The Video Game Buddy is made of two parts: 1) the input box and 2) the switches. The input box is made of plastic wit
Wheels! is a video game designed for use by children with cognitive, sensory, or motor disabilities. This game can be played as a game or it can be used to teach wheelchair control skills. This three-dimensional video game has players fight evil clowns and mad robots with pie guns that "cream" the monsters with lemon meringue pies; the monsters fight back with pie guns that fire blueberry pies. The game uses easy-to-follow mazes set in a familiar school setting with familiar objects. Each maze o
---- PROTOTYPE --------- PURPOSE: University of Delaware students Rob Rehrig, Josh Marks, and Larry Aiello have hacked the Wii video game controller and Wii Fit’s Wii Balance Board creating prototypes which can be used with applications for individuals with disabilities. The WiiAssist adapts the infrared sensors in the Wii controller, which detects a Wii game player’s motion and position, so that it can be attached to someone’s head. The sensor is then used to track head movements, which can con
---- PROTOTYPE --------- PURPOSE: To create a prototype of modified game controller using the Nintendo Wii System for individuals with quadriplegia or other severe physical disabilities. Using a Wii and customizing the Wiimote game controller, the WiiBfit system makes the Wii accessible to people with quadriplegia. The overall system design includes the use of the Polybot custom microprocessor board that is interfaced to a modified Wiimote controller to take accelerometer data. The accelerometer